Recent update: 2008-3-21

Consuming XBox Live Stat Information?

516 byte By KenMcGhee at 2008-3-7
I'm interested in consuming XBox Live Stat information. Is there anything up right now that Microsoft offers for me to consume a Xbox Live type of 'web service'? Is this something that will be available with XNA?It seems to me XNA will help game developers build games that communicate with ...

Help XNA

421 byte By gsilvabr at 2008-3-6
this forgives the wrong English is not my language But we go there I read regarding the XNA if it inside functions of the VS2005 where I compels my application to twirl in Xbox, PS3 and PC? I lowered the XNA “March 2006” to put I I did not see in it one the Class of the Directx for games I ...

XNA task palette

423 byte By NaotoHonda at 2008-3-5
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...

XNA task palette in Toolbox window

423 byte By NaotoHonda at 2008-3-3
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese).The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the ...

XNA Release

419 byte By jtwing at 2008-3-1
So this is the tech preview. If I love it (I'm not even through thepresentation yet, but like what I see) then when can expect to be ableto use it in a production environment? I've taken on responsibilty forsetting up the build environment for the studio I work for, and want tobe able to tell ...

build problems (in fact, cant build at all)

1726 byte By TheBlackShadow at 2008-2-28
Hello, i need your help badly...Started to have some interests in mechcommander2 source codes about 5 days ago. Downloaded and installed all files necessary ;Mechcommander 2 shared source code, Xna, Framework, etc...Then i try to build the code...How do i do? i searched and finally found ...

Error loading XNA visual studio package

2578 byte By RichardFine at 2008-2-27
Hi,When I try to use any of the XNA commands in Visual Studio .NET 2005 Professional Edition (e.g. Globals Window) I get the following error message:"Package 'Microsoft.Xna.UI.XnaStudioPackage.XnaStudioPackage, Microsoft.Xna.UI.XnaStudioPackage, Version=1.0.2243.4602, Culture=neutral, ...

Consuming XBox Live Stat Information?

516 byte By KenMcGhee at 2008-2-26
I'm interested in consuming XBox Live Stat information. Is there anything up right now that Microsoft offers for me to consume a Xbox Live type of 'web service'? Is this something that will be available with XNA?It seems to me XNA will help game developers build games that communicate with ...

$(MC2Root) variable

221 byte By Izzz at 2008-2-25
Hello, I'd like to know where the $(MC2Root) variable is being defined in the MechCommander2 XNA Build project. I couldn't find it in the global variable windows. Thanks in advance for any help.

build problems (in fact, cant build at all)

1726 byte By TheBlackShadow at 2008-2-24
Hello, i need your help badly...Started to have some interests in mechcommander2 source codes about 5 days ago. Downloaded and installed all files necessary ;Mechcommander 2 shared source code, Xna, Framework, etc...Then i try to build the code...How do i do? i searched and finally found ...

why my VS2005's ToolBox hasn't the XNA tab

281 byte By 3600s at 2008-2-23
I have already installed the XNA CTP and MC2 ,but when i build a new project, there is no XNA tab on my left side of my toolbox. There is only <Design> <MSBuild><General> , I saw the XNABuildTutorial movie...There is a XNA tab.. how can i see my XNA tab? Thanks~!

PIX doesn't work with MechCommander

405 byte By GeorgeHara at 2008-2-22
I am trying to run MechCommander in PIX, but it doesn't work - no Run file is saved.I recompiled MechCommander for DirectX9, using the Include and Lib directories from the DX9 SDK, June edition. I deleted all the *8* files to make sure there is no reference to DirectX8.However, when running ...

Error 1935 (Mechcommander2 source codes)

260 byte By TheBlackShadow at 2008-2-22
<P>I downloaded mechcommander 2 source codes, but when i install it, i get an error message... </P> <P>Error 1935:an error occured during the installation assembly</P> <P>It's happends at the very end of the installation</P> <P>Could anyone help me?</P>

Mech commander 2 question

615 byte By JesseMotes at 2008-2-21
i built the MC2 project and decided to play it all the way through. i bought the game in ages past and love it, so i wanted to play it again before i dive into the source code.there seems to be an issue with the mission 17 .abl file. it crashes with an error about fadetocolor at line 755 having ...

Dependency Analysis and custom tasks

417 byte By Izzz at 2008-2-20
Hello again;How would I go to use the CheckDependencyTask in conjunction with a custom Task like Convert2JpegTask?If Convert2Jpeg was an .exe, the XnaExec would dump dependency informations which could be used by CheckDependencyTask.Would I need to dump the dependency information from the ...

Documentation for Microsoft.Build.Utilities.Task

386 byte By Izzz at 2008-2-19
Hello there;I'd like to know if there's any documentation available to the MS Build.* assemblies; I'm struggling to find how to access metadata by item for a executing a task with different settings for each asset, as it is done in the ConvertToJpegTask.Is it possible to have access to the ...

XNA Framework and signed code

129 byte By benji720 at 2008-2-18
Will the XNA framework allow unsigned xna framework code to run on xbox360? Or does it need to be signed by MS to run on xbox360?

Books on XBox 360 and XBox Live Development for eLearning?

952 byte By TomSchaefer at 2008-2-17
Hello, I'm sorry to be such a noob, but if you have children, please consider offering me some assistance. I'm studying what it would take to put a SCORM compliant Learning Management System like Moodle ( http://moodle.org ) on XBox Live with the goal of offering downloadable eLearning that ...

MC2 Editor

228 byte By wolfman-x at 2008-2-16
I can not see the MC2 Editor being part of the XNA project. When I build/rebuild MC2 the editor files are not updated. What do I do wrong ? or How can I make changes and updates to the MC2 editor?

editor directly accessable inventory limited to 602 entries of buildings.csv

142 byte By wolfman-x at 2008-2-15
<P>The editor can only access 602 entries from buildings.csv directly; entries beyond that are ignored. </P> <P>How can this be changed?</P>

day2night

555 byte By wolfman-x at 2008-2-15
I wonder if it is possible to activate the day to night feature and if possible how.In the mission fit file you can implement a daytonighttime; for example:f DayToNightTime = 54000.000000This value is (as it seems) picked up by camera.cpp result = ...

Building Mechs for Mechcommander 2

334 byte By Don_csx at 2008-2-15
Hello, I'm new around here so it this post is in the wrong place point me in the right direction. I'm a big fan of MechCommander 2. I have seen on another site where some one has built mechs for the game as addons. I like to try to build a few. What programs would I need to do this? Thanks ...

day2night

558 byte By wolfman-x at 2008-2-15
I wonder if it is possible to activate the day to night feature and if possible how.In the mission fit file you can implement a daytonighttime; for example:f DayToNightTime = 54000.000000This value is (as it seems) picked up by camera.cpp result = ...

XNA Framework and signed code

135 byte By benji720 at 2008-2-15
Will the XNA framework allow unsigned xna framework code to run on xbox360? Or does it need to be signed by MS to run on xbox360?

"Display Text Message" feature does not work

169 byte By wolfman-x at 2008-2-14
The feature that a text message can be displayed as result of an objective fulfilled does not work (it never did in the sold CD version); how can this be fixed?

units for purchase during purchase phase is limited to 128

25 byte By wolfman-x at 2008-2-14
How can this be changed?

editor directly accessable inventory limited to 602 entries of buildings.csv

141 byte By wolfman-x at 2008-2-13
The editor can only access 602 entries from buildings.csv directly; entries beyond that are ignored. </P> How can this be changed?</P>

number of enemy units on map limited to 104

25 byte By wolfman-x at 2008-2-13
How can this be changed?

MC2 Editor

233 byte By wolfman-x at 2008-2-12
I can not see the MC2 Editor being part of the XNA project. When I build/rebuild MC2 the editor files are not updated. What do I do wrong ? or How can I make changes and updates to the MC2 editor?

GameOS source code availability

2730 byte By tamlin2 at 2008-2-11
It seems once I get started, there is nothing stopping me. What can I say, I've got a gift for long posts. :-) With a release of partial GameOS src from me in hopefully just a few days (it will initially be just a "tarball" in 7-zip format), and I've got a feeling that could in ...

MechCommander 2 Fix Guide

456 byte By MichaelKlucher-MSFT at 2008-2-10
For anyone who is interested in the MechCommander 2 stuff I just wanted to let you know I've posted a guide with all the bugs we've found in our Shared Source Release and how to fix them. You can find the guide at: http://blogs.msdn.com/mklucher/articles/629796.aspx If you have any comments ...

Consuming XBox Live Stat Information?

520 byte By KenMcGhee at 2008-2-10
I'm interested in consuming XBox Live Stat information. Is there anything up right now that Microsoft offers for me to consume a Xbox Live type of 'web service'? Is this something that will be available with XNA? It seems to me XNA will help game developers build games that communicate with ...

MC2 GameOS?

383 byte By BASmith at 2008-2-8
Hi,On a cursory look, it seems that the "GameOS" lib contains a good deal of core logic, including some rendering logic. Is it possible to get more source in this lib (still excepting the network code, of course).I originally wanted to update the renderer to utilize shaders via DX9, ...

errror 1721

292 byte By primevest at 2008-2-8
when i trying to instal XNA build system .. then i get this error : error 1721. There is a problem with this windows installer package. A program required for this install to complete could not be run. i running Windows XP home edition & SP 2 whats wrong..

Cursor disappears on MC2 debug

305 byte By amnonman at 2008-2-7
Hi, I build the MC2 project and it runs fine in the release version. When I run the debug version the Cursor disappears when on the main game window, making it very hard to select things. Is this bug known? Is there a simple way to fix it? Thanks a lot! Amnon Manneberg ...

XNA on Windows XP ?

916 byte By Prasa at 2008-2-7
Hi people. This is my first post in MS forums, so please, don't make me alone in this thread :) I found on Wikipedia that "The XNA Framework is based on the .NET Framework 2.0. It will also include a version of the Common Language Runtime, which is optimized for gaming requirements. The ...

Mech Commander 2 Shared Source Release Intall problem

616 byte By jeff_stone at 2008-2-7
Hey there, I'm using XP professional Korean version with sp2...I've installed XNA Builder without any problems, but when I install the Mech Commander 2 Shared Source Release, a error messege popped up like this: Error 1324. The path Microsoft?MechCommander?2 Shared Source Release contains an ...

Game development webcasts

173 byte By hypermatt at 2008-2-7
The mechcommander webcasts were great, and gave some good insight into how games are developed. Are we going to see more source and webcast series on other microsoft games?

Webcasts on game development!

447 byte By littleguru at 2008-2-6
Hi, I have been participating at the MechComander webcast. I'm wondering if you could do more webcasts. I'm interested in general DirectX programming with maths involed for 2D and 3D, AI, animations, graphical design and general designing of games. It would be cool if multiple webcasts ...

how to make a 3D Game using XNA Build

347 byte By meenal at 2008-2-6
hello, I want to create my own game using XNA Build , but the tutorial that is provided on site is not so helpful for creating the game can u give some tutorial /document so that i can learn to develop the game on XNA Build. Or atlest provide some guideline to have some 3d effect using XNA ...

c++ Express

492 byte By soli3d at 2008-2-5
Hi All, I get an error when trying to install Microsoft Visual Studio 2005 Premier Partner Edition Installer. It tells me that I don't have VS2005 and cannot install. I thought this could be used with the Express editions? Is this true? I tired to install XNA without this but it would not ...

How to Debug the MechCmd2

1047 byte By meenal at 2008-2-5
Please can you help me to debug the MechCmd2 by instructing me step by step.Here is what i do to debug it, 1)first i open the project named MechCmd2(Microsoft Visual Studio Solutions)file . 2)then in the solution Explorer there exist the MechCmd2 project. 3)then on GUI option in solution ...

Problem in debugging MC2Dbg.exe

277 byte By meenal at 2008-2-4
While debuging the MC2Dbg.exe there exist the following error please tell me where should i keep this dll to remove the error STOP : Could not find 'mc2res.dll' Address : 0x006374D8 Location : MC2DBG! (+0x2364D8) Thanks in advance Meenal

Could not load the Visual C++ component "VCBuild.exe"

929 byte By JamieFristrom at 2008-2-4
I'm unclear on whether this Premier Partner Edition thing is supposed to actually be able to build MC2 or if you need the full version of Visual Studio. If it isn't, let me know. If it is, what am I doing wrong?AFAIK, I have installed "Microsoft Windows Installer 3.1", "XML ...

XNA needs visual studio 2005?

463 byte By DrReaper at 2008-2-4
I am working with Dark Basic Professional and want to check out XNA. I have visual studio.net I can't find if XNA will work with VS.NET or if I will be forced to upgrade to VS 2005. Knowing Microsoft they will use XNA to drive sales of every new version of visual studio that gets released. So ...

XNA Installation Problems?

1240 byte By PoVRAZOR at 2008-2-4
Hi there,I've gone ahead and installed the XNA package, following the instructions in the download. The prerequisite's, Visual Studio Partner Edt, and the XNA installer.I've however not downloaded the MechCommander2 package yet. I wanted to see if this was any bit usable without it.I fire up ...

Questions about release date and VCS

356 byte By Aiven at 2008-2-3
Q1 : As far as I have understand, current version of XNA Build isn't the final one. When it will be released, approximately at least? Q2 : I haven't found any mentions about version control systems (even SourceSafe) exploring MC2 XNA-sample, maybe I was inattentive. In what manner it will be ...

Books on XBox 360 and XBox Live Development for eLearning?

947 byte By TomSchaefer at 2008-2-3
Hello, I'm sorry to be such a noob, but if you have children, please consider offering me some assistance. I'm studying what it would take to put a SCORM compliant Learning Management System like Moodle ( http://moodle.org ) on XBox Live with the goal of offering downloadable eLearning that ...

XNA Framework and the Number of Runtimes

475 byte By PhilVaira at 2008-2-2
Hi, I am interested in migrating some projects to the XNA Framework in the near future. I'm curious if there's any decisions if the XNA Framework is going to have the DirectX .dlls within it to simplify distribution. Without it, I'm assuming there will be three runtimes (.NET, XNA, DirectX). ...

Html logging from the command line

217 byte By xna1 at 2008-2-2
Is it possible to have msbuild.exe generate the same html buildlog page (HelloWorldXNA.xnaproj 2006-04-25T19-53-25.html) from the command line that visual studio does from the IDE when building an XNA solution?