Recent update: 2008-3-21

Microsoft Directx SDK

296 byte By PeterKiers at 2008-3-7
When I dont have any directx sdk installed, which should I download? I noticed that DirectX SDK August has update behind it's name. And it has not all the same examples / tutorials as earlier sdk's. But when I download all sdk's from directx9, I have a lot of double data on my pc :(

Direct X application using MFC. I need to get the position of the window.

1015 byte By Cookman at 2008-3-6
The application was created using the DX9 App Wizard to give you some idea of what i am using. And i'm prity sure the best way to retrieve this information is to use the function OnMove(x,y) to get the position of the window. However the Three classes that are created for the applications main ...

DX GUI library

180 byte By freeze at 2008-3-5
Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications

colorvalue in progressive mesh sample

541 byte By kshawol at 2008-3-3
Hi, new to DirectX in C#, not in C++.In the August 2005 DirectX sdk update, there is a sample in C# called "Progressive Mesh". When I compile this sample, I get 36 errors, all of which are type or namespace missing errors. Here's an example. 'ColorValue', which is supposed to be of the ...

vmr9.h

343 byte By CruS at 2008-3-1
I'm trying to view a video in my game but get this error.My friend tried the same code, but generated no error, my SDK is aug 2005 his SDK is dec 2004.Please helpd:\-=Source=-\DirectX\CruS\When Angels Fall\Game.h(7) : fatal error C1083: Cannot open include file: 'vmr9.h': No such file or ...

Effect file integration

1744 byte By Ender1618 at 2008-2-28
Just wondering how you guys integrate DX Effect files into your engines? I see 2 possibilitiesA)For every effect there is a c++ class associated with it, with member functions for setting any effect specific paramaters (e.g. SetFrenselTerm()). B)A generic effect class that can load any .fx file ...

DirectX certifications?

196 byte By Project-a at 2008-2-27
I just got my MCAD certification (VB.NET), and playing some with the directx sdk, which I find really fun. Are there also any certifications on DirectX or trainings? Greetings, Project-a

winnt.h errors?

1204 byte By Cookman at 2008-2-26
I have just linked Direct X 9 to the new of Microsoft Visual Studio 2005 Beta 2. Trying to compile a program i know that works under Microsoft Visual C++ 6.0 gives me the following errors: c:\program files\microsoft visual studio 8\vc\platformsdk\include\winnt.h(222) : error C2146: syntax ...

ID3DXFont (DX 9.0c) square problems

498 byte By HarryS at 2008-2-25
ok, this is a really annoying problemwhenever i try to print text to the screen using the ID3DXFont::DrawText function, only squares appearthe thing is, i am using Arial font, so i don't think it can be that the computer doesn't know the fontsometimes however, a letter will appear somewhere ...

DirectX 8 SDK Library link problem

756 byte By EdwardStephen at 2008-2-24
I have a problem similar to that shown on the Raxvan thread and reply from Ursus Zeta, I have loaded DirectX 8 SDK from a disk included in the book 'The Zen of Direct3D Game programming' (must update to Ver 9 soon) I have linked the library files dxguid.lib, d3d8.lib, d3dx8.lib & ...

how to detect a 3d sub mesh where the mouse is on

395 byte By chathuranga at 2008-2-23
I'm trying to model a application where a 3d object is loaded from a .x file and I need to get the user input specifying which part of the object the user clicked on. something like image map in 2d..... I need it in a 3d object (where it can be rotated...etc) does anyone have ideas how to map ...

Game physics and scripting

743 byte By Nightmare_BE at 2008-2-22
Hi,I allmost finished the graphics, sound and input of my game engine project.In few weeks i gone start physics and scripting, but there aint much information on this in the sdk. Only the config system has some kinda physics.Anyone know some good places for starting physics (allready got ...

directx9 lib error

835 byte By Raxvan at 2008-2-22
hi all i have problems with directx9 lib's. i have started programing with directx8 and now directx9. the problem is that when i am trying to use directsound i get errors like: Sound.obj : error LNK2001: unresolved external symbol _IID_IMediaPosition Sound.obj : error LNK2001: unresolved ...

[GDI+] ColorMatrixEffect

526 byte By NoteMe at 2008-2-21
I am not sure where a GDI+ question is supposed to be posted, so feel free to move it if it should be somewhere else. But I read up on ColorMatrixEffect, and it says it is suppsed to do "Affine Transformations". ...

DirectSound Confusion (C#)

499 byte By MarioMarschner at 2008-2-20
Hi all,I am a little confused. I would like to load several sounds and play them in 3D at different times, sometimes simultaneous. Did i get the documentation right that there can only be one listener3d for my device, and for each sound file one secondary buffer, one buffer3d to store the 3d ...

How to handle Audio output hardware?

199 byte By Z-J at 2008-2-19
<span>Hi, Directx always output to default hardware, as default soundcard for audio, but, if my PC have 2 soundcard, how to output to other soundcard? I use C# and AudioVideoPlayer </span>

MDX SDK Framework - Copyright?

204 byte By Silmar at 2008-2-18
Is there any copyright issues with using Microsoft's SDK MDX Framework? Im currently using/altering the ones supplied with the samples, and who knows may end up finishing and selling this game :)

construct models

180 byte By DanielRieck at 2008-2-17
I'm just starting to play around with Managed DirectX. Can anyone recommend a site to get free mesh data (.X files) or textures? Or maybe free tools to model (simple) 3D objects?

Is there any way to access the mixed audio data by DirectSound?

363 byte By Zhouweidi at 2008-2-16
I want to get and save the mixed result by DirectSound. Is there any available method to do this? I guess, the way maybe access the primary buffer, but how to do in detail?By the way, I've read almost all pages of DirectSound Document, and haven't found any method to do this. Is there any ...

64Bit and HAL devices

200 byte By Nightmare_BE at 2008-2-15
How can i use a HAL device in 64bit compiled applications? Also all directx samples in the x64 bin run in REF mode only ... Has this something to do with my graphic card or with the SDK?

Is there any way to access the mixed audio result by DirectSound?

171 byte By Zhouweidi at 2008-2-15
I want to get and save the mixed data by DirectSound. Is there any method to do this? I guess, the way maybe access the primary buffer, but how to do in detail? Thanks!

mesh texture color

3394 byte By Smacker at 2008-2-15
im using a effects file in my project but it seems when I render some meshes the colors are not comming out right, my render loop is very basic so nothing there should be the problem, so my guess is its in the .fx file here is what I have float4x4 worldMatrix; float4x4 worldViewProjection; ...

Miller & Weller

159 byte By Silmar at 2008-2-15
Now that our David has toddled off to Microsoft is there a possibility of a joint book between Miller and Weller? I certainly hope so, an awesome combination!

Mouse input

2416 byte By NerdAndy at 2008-2-15
why am i getting theses numbers from my mouse? http://img393.imageshack.us/img393/4944/untitled5tb.jpgplease help thanks private ACEIDev ACEMouse;public int ACEMouseX=0; public int ACEMouseY = 0; public int ACEMouseZ = 0; public ACEMou(Control ff) { ACEMouse = new ACEIDev(SystemGuid.Mouse); ...

Tom Miller's Render Loop

1647 byte By SquareDanceSteve at 2008-2-14
I am using vb.net 2003 an i am at a loss as to how to convert Tom Miller's render loop c# code sample into vb, could anyone help? public void MainLoop(){ // Hook the application's idle event System.Windows.Forms.Application.Idle += new EventHandler(OnApplicationIdle); ...

Help please!

226 byte By Havoc131 at 2008-2-14
I am having this problem when im installing DirectX 9.0c (tryed redistribution also) when it reachs 'Installing Components' I get an error saying ''A cabinet file necessary for installation cannot be trust'' please help

How to use DSSCL_WRITEPRIMARY mix the sound?how write the primary buffer?

79 byte By IAOCHISON at 2008-2-13
how write the primary buffer? How to use DSSCL_WRITEPRIMARY mix the sound?

How more effective and fast possible study the DirectX?

273 byte By Rur at 2008-2-13
I had download the Visual C++2005 Express Edition 2005 with msdn but i don't find any Information about "Get starting".In DirectX SDK I found very nice topics step-by step,but i also can't understand all meaning of code.I don't Know where to find more help. Thanks.

Samples of human models?

306 byte By wserra at 2008-2-12
Is there a web site where we can download samples of human models in X format for learning purposes? I experimented with Tiny from the DirectX samples. It's a great sample but I was looking for something simpler (?) such as the models used in "Rise of Nations". Thanks in advance for your help! ...

Problem with SetSartPoint in DirectMusic

4384 byte By SolBadGuy at 2008-2-11
I am trying to implement a “pause” in my audio system. First I stop the segment state and recover its seek pointer, then when the pause is over, I call IDirectMusicSegment8::SetStartPoint and IDirectMusicPerformance8::PlaySegmentEx. This technique works well for the MIDI files but WAV files ...

DX SDK 9.0 cutted edition :)

337 byte By Alexuo at 2008-2-10
Correct me if I wrong, but, as I understand, to compile DX VC project I only need DX proper version installed and contets of "Includes", "libs" directories. And if it is true, is there anyway to get the contents of this directories except illegaly from other users? ...

UI controls

555 byte By Smacker at 2008-2-10
is there a way to get listbox.contains(object) using the listbox control?I went into the sampleFramework and looked at the code and created a bool function called contains but cant get it to work right. I noticed itemList is a arraylist so under that function i used itemList.Contans(myvarible) ...

Hey Everyone

346 byte By Kray0la at 2008-2-8
Hello every1, i remember playing my snes :P it was a damn fun game console for sure though. i remember a game called earthbound best. it was a great game and it looks simple enough to make with todays game dev tools. i thought maybe it would b possible to make a online version of this game... ...

problem with directx SetCooperativeLevel

1335 byte By sha at 2008-2-8
yes because older version support more plateformi mean it can be run on older DX8 as well as Any new version DX9 or Dxfuturecan u tell me solution in DX9 ? Plz.i use following code for DX9, but i am unable to play wav1 on sound card 1 & wav2 on soundcard2yes i am facing following 2 ...

Using the Plaform SDK with Visual Studio.Net 2003

806 byte By NicholasLee at 2008-2-7
I wish to use the "Windows Server 2003 SP1 Platform SDK" with Visual Studio.Net 2003This is because the DirectShow software has been moved from the DirectX SDK to the Platform SDK (and I wish to use the latest 'august 2005' version of the DirectX SDK and also DirectShow, so I need both SDKs ...

DirectDraw Surface.Draw with aplhablending

199 byte By freeze at 2008-2-7
hi, to all. I have problem with Drawing surface(in managed DirectDraw) not ColorKey using, since we want to use aphablending for that, how to do that? We use png or tga formats for drawing durfaces.

Probably stating the obvious here...

832 byte By SretiCentV at 2008-2-7
I am making a game using visual studio .net 2003 with directx 9 2005 update. I create a deployment project with visual studio that includes all directx.dll files and other detected dependancies. I deploy the game to the computer on which it was developed and it works fine.Now I want to test the ...

MMORPG Team.Please Join!

1198 byte By SoaringSkies at 2008-2-7
Hi,I am Creating an MMORPG, and im currently assebelling a team, Im looking for all different Sorts of people to help, programers,Animators, Concept Designers, etc, etc.Soaring Skies, is what hopefully is going to be a big project,So i kind of want commited people, If you want to help at ...

oh, where to start...

906 byte By MichaelChesapeake at 2008-2-6
I've been doing some small time game programming with a few open source rendering engines with c++. It's been a great learning experience but i want to see what I can do with DirectX. What would be a good starting point? Are there tutorials out there for common functions, such as fps camera, ...

Managed Directx Deployment Problem

832 byte By SretiCentV at 2008-2-6
I am making a game using visual studio .net 2003 with directx 9 2005 update. I create a deployment project with visual studio that includes all directx.dll files and other detected dependancies. I deploy the game to the computer on which it was developed and it works fine.Now I want to test the ...

Where is DirectX going?

887 byte By BlackTigerX at 2008-2-5
I read somewhere *cof* http://www.managed-world.com/SoonDirectXDirect3DNothingElse.aspx *cof* that Microsoft is deprecating a large part of DirectX (DirectInput, DirectSound)he then hints about learning Shaders http://www.managed-world.com/AdviceLearnShadersNow.aspxso the question is, should I ...

DirectInput best practice

576 byte By Hardone at 2008-2-5
Hi everyone,Im working on a game and I want to add control. (Don't worry, everything is coded for how control will work with game object) I was thinking about a Thread based systeme to handle input from keyboard and mouse. Im just asking if some of you know the "best practice" to handle user ...

Want to make a high end game

62 byte By Slyr133 at 2008-2-4
Can anyone tell me whats wrong with the free express versions?

Want to make a high end game

550 byte By Receev at 2008-2-4
Hello everyone, my name is Mike and this is the first time I have posted on these forums. I am beginning to work on a MMORPG and I would like to have anyone help me out that would like to be part of the team. I am currently using Borland 6, but I am looking for an inexpensive version of Visual ...

New seemingly useless INFO message

1463 byte By DavidEccleston at 2008-2-4
Starting recently (noticed in June or August SDK, but may have occured sooner), if you have an FVF vertex buffer and use a shader you get an "INFO: Using FVF buffers with programmable pipeline" (Not an exact quote, sorry) message EVERY TIME you draw. As far as I know, an FVF buffer just means ...

Where did my first post go?

174 byte By Ultrahead at 2008-2-4
I can believe it was erased by moderators with no explanation nor even a response ... it was a technical question about MDX + Net Framework 2.0 + CS Express + Win XP x64 ...

Action Map

184 byte By Zwigby at 2008-2-3
I was wondering if anyone knows where i can find some info on setting up an Action Map for keyboard in Managed Directx. I am sure that this simple but i am having a hard time with it.

IE7 Beta and DirectX SDK Sample Browser: Incompatability Issue

238 byte By DavidWeller at 2008-2-3
If you have IE7 installed, the DirectX Sample Browser will not launch links properly. This affects sample projects, executables, and documentation. You must uninstall IE7 in order for the DirectX Samples Browser to properly work.

DirectX?

228 byte By sohman at 2008-2-2
hello everyone, i was wondering if the Microsoft DirectX team be releasing any new beta version this year for public evaluation or testing? Thank You<img src="/library/msdn/emoticons/emotion-1.gif" alt="Smile" />

Sample of gravity

641 byte By Shinji at 2008-2-2
Hello friends!!See my sample of gravity on games. It's simple!!!!Release http://br.thespoke.net/MyBlog/shinji/MyBlog_Comments.aspx?ID=28172Source http://br.thespoke.net/MyBlog/shinji/MyBlog_Comments.aspx?ID=28071They comment!!! ...