XNA without the content pipeline

Hi

I saw from shawns blog that the content pipeline will not be included in the XNA beta 30 aug.

Isn't this severly crippling the package. The conent pipeline seems to be so tightly coupled with the design of XNA that you might as well delay the whole launch. But I might be to pesimistic here?

What is really included in the first release?

Regards

Joachim

[395 byte] By [exal] at [2007-12-23]
# 1
exal wrote:

Hi

I saw from shawns blog that the content pipeline will not be included in the XNA beta 30 aug.

Isn't this severly crippling the package. The conent pipeline seems to be so tightly coupled with the design of XNA that you might as well delay the whole launch. But I might be to pesimistic here?

What is really included in the first release?

Regards

Joachim

I also saw that message from shawns 's blog. I think that the conent pipeline will not be released.and it says some messages about MDX……seems it replace the conent pipeline? who konws……

YCDC.CN at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
Looks like will will be able to MDX to bring content into XNA with the first release of the SDK, when the content pipeline is released it will just make things easyer. Its a beta there has to be something beta about it
aka_Big_Wurm at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
Lacking the content pipeline, you have a number of options:

  • Use Texture.FromFile(filename) to read textures.

  • Use new Effect(filename) to compile effects.

  • The Spacewar game (shipped as source in the beta) includes some code to read in and render 3D meshes.

Obviously this isn't as powerful or flexible as what we are going to

ship in the final product, but I hope it will be enough to get you

going in the short term.

ShawnHargreaves at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4

Let's be clear, we're talking about a beta that is being released on 8/30, not the final product. The Content Pipeline will be available when we RTM later this year.

MitchWalker-MSFT at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5

It seems increasingly like there will be no interim beta release including the content pipeline. That seems like a pretty silly situation since you guys keep mentioning that part of the point of the beta is to get developer feedback and if we don't have access to the content pipeline (which is a major portion of the framework and arguably the most important part of the whole shebang) we can't give any feedback on it. The fact that lacking the content pipeline (or any official temporary alternative) for mesh content makes XNA far inferior to MDX is salt on the wounds.

I still appreciate the XNA effort and think it is worth doing, don't get me wrong, but the XNA framework minus the content pipeline should, by any reasonable definition, be an alpha or "Community Technology Preview" product, not a beta.

gmcbay at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...