XNA without the content pipeline
Hi
I saw from shawns blog that the content pipeline will not be included in the XNA beta 30 aug.
Isn't this severly crippling the package. The conent pipeline seems to be so tightly coupled with the design of XNA that you might as well delay the whole launch. But I might be to pesimistic here?
What is really included in the first release?
Regards
Joachim
[395 byte] By [
exal] at [2007-12-23]
Lacking the content pipeline, you have a number of options:
- Use Texture.FromFile(filename) to read textures.
- Use new Effect(filename) to compile effects.
- The Spacewar game (shipped as source in the beta) includes some code to read in and render 3D meshes.
Obviously this isn't as powerful or flexible as what we are going to
ship in the final product, but I hope it will be enough to get you
going in the short term.
It seems increasingly like there will be no interim beta release including the content pipeline. That seems like a pretty silly situation since you guys keep mentioning that part of the point of the beta is to get developer feedback and if we don't have access to the content pipeline (which is a major portion of the framework and arguably the most important part of the whole shebang) we can't give any feedback on it. The fact that lacking the content pipeline (or any official temporary alternative) for mesh content makes XNA far inferior to MDX is salt on the wounds.
I still appreciate the XNA effort and think it is worth doing, don't get me wrong, but the XNA framework minus the content pipeline should, by any reasonable definition, be an alpha or "Community Technology Preview" product, not a beta.