Any Good Books?

Ok I was looking around for some good books that teaches youC++ withDirectX 9. Any ideas what good books are out there to help me? Oh yeah and helps mostly in the field of 2D scrolling games?
[280 byte] By [xBoRISx] at [2007-12-23]
# 1

I'm not aware of any that particularly focus on 2D Scrolling games, but Focus on 2D might well do the trick - its been a while since I read that though. GameDev.Net maintains a list of DirectX books that you might want to browse through.

hth
Jack

JackHoxley at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...
# 2

Even though this book gets some heat from some folks, I really recommend "Tricks of the Windows Game Programming Gurus" by Andre' LaMothe. He uses DirectDraw7 for his examples, and we all know that it's deprecated, but the examples are terrific. The whole book focuses on 2d games and algorithm development. Not to mention, chapters on Windows programming, AI, physics, multithreading, input, sound, etc. which "Focus on 2D" cannot even compare to. Once you learn this book, you can pass your knowledge to Direct3D or whatever API that fits your needs. I really like this book because it educates you with 2d first, migrates to volume 2 with 3d software rasterization (what DOOM did), and the third book (yes!) is fully 3d hardware accelerated. The approach is much better because most books just like to teach you how to build a cube, and somehow you're a game programmer at the end of the book. I don't think so! Here are some reviews and a link to the book:

http://blog.markwshead.com/info2/Tricks-of-the-Windows-Game-Programming-Gurus-(2nd-Edition).html

nullsmind at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...
# 3
thanks, I will prob stop by the books store and pick it up and study it.
xBoRISx at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...