XNA Framework Licenses
from a GPL or LGPL library? And are we going to be able to deploy games
that use multiple assemblies or is everything going to reside in one
assenbly?
Michael
from a GPL or LGPL library? And are we going to be able to deploy games
that use multiple assemblies or is everything going to reside in one
assenbly?
Michael
If you're talking 360 games, since you have to distribute the code for now, I don't think there would be any license issues. What code are you using that's L/GPL'd?
Multiple assemblies shouldn't be a problem.I can't imagine such a restriction.
Jim Perry wrote:
If you're talking 360 games,
since you have to distribute the code for now, I don't think there
would be any license issues. What code are you using that's L/GPL'd?
Multiple assemblies shouldn't be a problem.I can't imagine such a restriction.
I maintain the Axiom Rendering Engine ( http://axiomengine.sf.net )
which is a managed rendering engine for OpenGL and DirectX ( using MDX
). I would like to be able to offer XNA as an option as well.