XNA Framework Licenses

What kind of licensing issues might arise if we want to run code built

from a GPL or LGPL library? And are we going to be able to deploy games

that use multiple assemblies or is everything going to reside in one

assenbly?

Michael

[237 byte] By [MichaelCummings] at [2008-2-7]
# 1

If you're talking 360 games, since you have to distribute the code for now, I don't think there would be any license issues. What code are you using that's L/GPL'd?

Multiple assemblies shouldn't be a problem.I can't imagine such a restriction.

JimPerry at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2
Jim Perry wrote:

If you're talking 360 games,

since you have to distribute the code for now, I don't think there

would be any license issues. What code are you using that's L/GPL'd?

Multiple assemblies shouldn't be a problem.I can't imagine such a restriction.

I maintain the Axiom Rendering Engine ( http://axiomengine.sf.net )

which is a managed rendering engine for OpenGL and DirectX ( using MDX

). I would like to be able to offer XNA as an option as well.

MichaelCummings at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...