Different compiler?

Hello,

I just watched the presentation about XNA and I'm very pleased about it. I've been following it since awhile now, and it seems really a great tool to game dev.

I'm curious about a thing that could be affecting my view on that product. Is it possible to use a different compiler than MSBuild or you are required to do so? For example, if you want to use XNA and are making games for the PS3, PSP, Nintendo consoles, etc..most of the time you won't be able to use msbuild.exe to compile your code so if you have the option of customizing it via XNA, it would be a great thing!

Also, is there any crash-course/formation given anywhere on how to effectively use XNA?

Thanks for your time,

Robert

[739 byte] By [RobertSimard] at [2007-12-23]
# 1

Hey Robert, Yes you have to use MSBuild to run your build scripts however MSBuild can run any application that you want. MSBuild uses tasks to execute actions, one of those tasks is called the Exec task, this task will basically call any executable and run it. So as long as your compiler supports build from the command line (which most of them will) so you could compile your code for other platforms. As for more info I would start out by looking into MSBuild as most of XNA Build are specific and specialized tasks for game studios that plug into it: http://msdn2.microsoft.com/en-us/library/ms171452.aspx

Hope this helps!

MichaelKlucher-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...