External Tools

As we've heard Microsoft have been in touch with garage games to get torque on XNA.

Have they been in touch with any other devs or will they be developing other in house tools for game creation ?

Maybe they should speak to the Unity guys who are making great indi game tools for the Mac.

http://unity3d.com/unity/index.html

Unity for Windows on Xna would be awsome.

[374 byte] By [ChaosUK] at [2008-3-1]
# 1

I am not sure if I am the only one that is not into external tools that much. I like to make my own engine and tools to get content into my games. I did like UnrealEd because that gave you alot of controll. But this TourqeX does not excite me.

That being said I dont have any problems with tools being made so games are easy to build, I may make some my self.

aka_Big_Wurm at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
The XNA Content Pipeline is designed to handle input data from many different tools.

Out of the box, we are shipping mesh importers for .X and .FBX formats.

That already covers a lot of different tools, because there are good

FBX exporters for Max, Maya, XSI, Milkshape, and many others.

But more importantly, this is an extensible mechanism. It's pretty easy

to write importers for new file formats, or the other way around to add

processors and new output types for data that comes from the existing

formats. So you can integrate pretty much any kind of data from any

tool, while still keeping the benefits of our runtime ContentManager,

and using out build system that integrates game content into Visual Studio.

ShawnHargreaves at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
I Haven't been able to find a FBX exporter for the XSI game mod tool. Can you point me in the right direction? :)
Cugel at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916 should have everything you need.
ShawnHargreaves-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
Thanks for the info, I'm still a little stuck though. None of the plugins from that link support XSI. The SDK seems interesting but don't have time for it. I installed the converter and it seems like it would be usefull but XSI does not export any of the formats that the converter inputs. .Obj maybe but the export .obj option in XSI is greyed out. Don't get me wrong thanks for the info but I don't see a way to use the XSI game mod tool with XNA and from what I see on the forums no one else has tried it.
Cugel at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 7
Yes thanks for the link but I've already installed XSI 4.2 and the mod add-ons and even created some models, however I've scoured their site for any info on using it with XNA, specifically with regard to exporting to a .x or .fbx file but there is nothing at all. I've heard a few grumbles in the forums about the same problem I'm having. I don't want to sound like I'm a trouble maker :) but I don't understand why softimage is considered a "Partner" to XNA when all microsoft has done is put the link to an existing product (XSI) on their site. If you can point me to some specific information on how XSI can be used to create XNA content then I will certainly eat a large portion of crow :)
Cugel at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...