ClickOnce support?

Is it possible to create XNA apps and distribute them via ClickOnce? This would be ideal for online distibution of PC games, especially small ones like hobbyist games.
[167 byte] By [Struan] at [2008-2-26]
# 1
I don't see why not. On Windows, the XNA assemblies are just that, assemblies.
Pon_teh_pony at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

We're investigating ClickOnce. It would be good to get feedback from the community on how important ClickOnce is vs. other installation technologies (pure xcopy, MSI, etc...).

Are people generally familiar/comfortable with ClickOnce?

Paul

PaulBleisch at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
I think the automatic-update features of ClickOnce would be extremely helpful. Xcopy and MSI don't give you this ability, and ClickOnce makes a lot of sense for simple "Flash" type games.
Struan at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
Click Once Support would be great!
JeffWeber at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
I like being able to build the stand alone MSI's. This is one reason why I would like the express plugin available for the retail versions of Visual Studio. I've not had much reason to experiment with ClickOnce yet, however I have read a few articles on it.
Billr17 at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 6
Either ClickOnce or regular installs is fine with me, as long as I can get the game to people easily and quickly.
JimPerry at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...