Per vertex fog (Custom Effect)
The problem is: if I set everything correct (I think), only the objects get the fog, not the scene/ screen! But why?
I set this parameters:
FogEnable = true;
FogColor = 1.0f;
And I use the FOG semantic in the vertex shader:
OUT.FogD = saturate( (fFogEnd - d) / (fFogEnd - fFogStart) );
So why happen this?

