Camera turn / pitch

I'm trying to move where my camera is pointing at. I read somewhere that you have to do:

device.Transform.View *=Matrix.RotationY(angle);

But, that only seems to orbit the camera target -- do I have to useLookAtLH or something to move the camera target around?

[398 byte] By [r3n] at [2007-12-29]
# 1

Ah, I figured it out... My projection matrix was all wrong; using the following code, the view rotation is now applied to the camera target.

device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1f, 20000f);

It's probably not neccecary to have such a massive farplane, but my meshes are quite large.

r3n at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...